Parker Brothers Slide Pursuit Game
The actual rules to Sorry! are © 2002, by Hasbro. This document is not intended to violate the copyright of Hasbro, but to present the reader with an introduction to the game. The author of this document, Elliott C. Evans, encourages everyone to buy a copy of this great game, and hopes he will not be sued by anybody.
Sorry! is an excellent board game that is simple to learn and play, but has enough detail in it to be fun even for people who like complex strategy. It plays very quickly, and is a good warm-up game for groups of four.
This document is a quick summary of the rules. The idea is to familiarize the reader with this game so that any references made to the game by other documents will be understood. This document assumes that the only variation of this game worth discussing is the "variation for adults," or "tournament version."
The board for Sorry! looks mostly like this:
It has several important features.
You start out with all four of your pawns on your Start.
The squares around the edge of the board are called the open track. This is where most movement occurs during the game.
Some parts of the open track have "slides" on them. The triangular ends of the slides are the start of each slide. The circular ends of the slides are the end of each slide. More about using slides, later.
The safety zones are the colored squares leading to your home. You may only enter your own safety zone. You must enter it from where it joins to the open track. While one of your pawns is in your safety zone, no other player can affect that pawn.
The ultimate goal of the game is to get all four of your pawns onto your Home space. More about Home under "How do You Win...".
Each player has four pawns of a color that matches the side of the board in front of that player. These pawns all start out on the Start space of their respective color.
A Sorry! deck is very similar to a poker deck, except for these differences:
You may enter your safety zone only by moving forward. You may leave the safety zone by moving backwards, but not via any other card effect. In other words, pawns in your safety zone cannot be affected by Sorry cards or elevens.
You may also leave the safety zone by landing on your Home by exact count. Pawns on your Home are essentially out of the game, and are not affected by any card or movement rules.
If you get all four of your pawns onto your Home, you win!